Sorcery Spells
Sorcery spells have prerequisites. Earlier spells in the chain must be unlocked first.
Air
Light (0) - Makes something glow.
Image (10) - A simple illusion
Hidden (20) - Invisibility
Spark (0) - Electrical jolt
Shock Bolt (10) - Electrical bolt
Breeze (0) - Creates gentle breeze.
Wind Blast (10) - Knock things over.
Earth
Fire
Ignite (0) - Create a spark of fire which does minimal damage, but which sets things on fire.
Fire Bolts (10) - Bolts of fire which harm people.
Fire Spear (20) - Long range bolt of fire.
Fire Ball (30) - Fiery explosion.
Warm (10) - Warms the air around you, keeping you and others warm.
Heat (20) - Heats a specific object so it is too hot to touch.
Burning Wind (30) - Wind of great heat, does damage.
Resist Fire (20) - Protects you from fire.
Control Fire (10) - Controls an existing fire.
Alertness (0) - Gives bonus to perception and initiative.
Quicken (10) - Movement is increased.
Haste (20) - Bonus to agility and dexterity
Fire Sense (20) - Infravision
Iron
Spirit
Water