====== Sorcery Spells ====== Sorcery spells have prerequisites. Earlier spells in the chain must be unlocked first. ===== Air ===== * Light (0) - Makes something glow. * Image (10) - A simple illusion * Hidden (20) - Invisibility * Spark (0) - Electrical jolt * Shock Bolt (10) - Electrical bolt * Breeze (0) - Creates gentle breeze. * Wind Blast (10) - Knock things over. ===== Earth ===== ===== Fire ===== * Ignite (0) - Create a spark of fire which does minimal damage, but which sets things on fire. * Fire Bolts (10) - Bolts of fire which harm people. * Fire Spear (20) - Long range bolt of fire. * Fire Ball (30) - Fiery explosion. * Warm (10) - Warms the air around you, keeping you and others warm. * Heat (20) - Heats a specific object so it is too hot to touch. * Burning Wind (30) - Wind of great heat, does damage. * Resist Fire (20) - Protects you from fire. * Control Fire (10) - Controls an existing fire. * Alertness (0) - Gives bonus to perception and initiative. * Quicken (10) - Movement is increased. * Haste (20) - Bonus to agility and dexterity * Fire Sense (20) - Infravision ===== Iron ===== ===== Spirit ===== ===== Water =====