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====== Yet Another Game System ====== | ====== Yet Another Game System ====== | ||
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- | **Yags is another game system.** It is a set of moderately complex tabletop RPG rules designed around the concept of cinematic realism. | + | **YAGS is another game system.** |
- | **Yags is flexible.** It can be used with a wide range of settings, genres and playing styles. | + | **YAGS is flexible.** |
- | **Yags is free.** It can be modified and distributed under the terms of the GPL, for both commercial and non-commercial purposes. | + | **YAGS is free.** |
- | {{:icons: | + | {{ :lineup.jpg?nolink |}} |
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- | First play tested in 1995, Yags was designed as a simple, modular set of rules for low fantasy games. Today, the core rules have grown in complexity and now assume | + | > **Rules at a glance:** Point buy character generation system, skill based with no classes or levels. All skill checks are attribute x skill + 1d20 against a target difficulty. Attributes are commonly on a scale of 3-5, skills on a scale of 0-8. |
- | Additional modules provide | + | First play tested in 1995, YAGS was designed as a simple, modular set of rules for low fantasy games. Today, the core rules have grown in complexity |
- | Yags aims for a moderate amount of crunch - rules designed to provide | + | Additional modules |
- | However, implementation aims to keep this within a core set of simple rules. The playing style of Yags tends towards Cinematic Realism - skilled characters can be awesome, but aren't super heroes. You will still needs to dodge bullets and swords, but if you have the right skills and abilities, at least you will be able to dodge. | + | YAGS aims for a moderate amount of crunch - rules designed to provide detail to characters and actions rather than assuming players will simply roleplay correctly. For example, it uses an advantages/ |
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+ | However, implementation aims to keep this within a core set of simple rules. The playing style of YAGS tends towards Cinematic Realism - skilled characters can be awesome, but aren't super heroes. You will still need to dodge bullets and swords, but if you have the right skills and abilities, at least you //will// be able to dodge. |
index.1339366140.txt.gz · Last modified: 2015/02/04 22:40 (external edit)